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Ikuuna Canon: Difference between revisions

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[[File:Sarkic Cults.png|alt=Sarkic Logo|thumb]]
[[File:Sarkic Cults.png|alt=Sarkic Logo|thumb]]


= Ikuuna Universe (Sarkic Cults) =
= Ikuuna Canon (Sarkic Cults) =
The '''Ikuuna Universe''' is the fictional and primary setting centered around the mysterious Group of Interest known as the '''Sarkic Cults'''. Loosely based on the '''In Memoria, Adytum''' canon, the Ikuuna Universe combines elements of cosmic horror, body transformation, and spiritual ascension through biological manipulation.
The '''Ikuuna Canon''' is the fictional and primary setting centered around the mysterious Group of Interest known as the '''Sarkic Cults'''. Loosely based on the '''In Memoria, Adytum''' canon, the Ikuuna Universe combines elements of cosmic horror, body transformation, and spiritual ascension through biological manipulation.


== Overview ==
== Overview ==
The Sarkic Cults within the Ikuuna Universe reject modern technology and mainstream religion in favor of pre-modern traditions, often involving the use of fleshcraft, rituals, and pacts with ancient entities. Their philosophy revolves around personal transcendence and liberation from the limitations of the human body.
The Sarkic Cults within the Ikuuna Canon reject modern technology and mainstream religion in favor of pre-modern traditions, often involving the use of fleshcraft, rituals, and pacts with ancient entities. Their philosophy revolves around personal transcendence and liberation from the limitations of the human body.


== Beliefs ==
== Beliefs ==
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== Influence ==
== Influence ==
Though fictional, the Ikuuna Universe draws inspiration from real-world mysticism, ancient rites, and body horror. It’s often used as a narrative base in games, stories, and roleplay settings involving transformation, cults, and metaphysical horror.
Though fictional, the Ikuuna Canonnspiration from real-world mysticism, ancient rites, and body horror. It’s often used as a narrative base in games, stories, and roleplay settings involving transformation, cults, and metaphysical horror.


== See Also ==
== See Also ==

Revision as of 04:07, 7 June 2025

Sarkic Logo

Ikuuna Canon (Sarkic Cults)

The Ikuuna Canon is the fictional and primary setting centered around the mysterious Group of Interest known as the Sarkic Cults. Loosely based on the In Memoria, Adytum canon, the Ikuuna Universe combines elements of cosmic horror, body transformation, and spiritual ascension through biological manipulation.

Overview

The Sarkic Cults within the Ikuuna Canon reject modern technology and mainstream religion in favor of pre-modern traditions, often involving the use of fleshcraft, rituals, and pacts with ancient entities. Their philosophy revolves around personal transcendence and liberation from the limitations of the human body.

Beliefs

  • Flesh as Sacred: The human body is seen as a mutable vessel. Through rituals and willpower, adherents reshape themselves to achieve enlightenment.
  • Anti-Machine: Technology is viewed as a trap or crutch that stunts true growth. Sarkics avoid cybernetics and artificial enhancements.
  • Ascension Through Suffering: Pain and transformation are part of the spiritual path.

Key Factions

Greater Sarkicism

Focused on large-scale biological manipulation. Led by powerful figures known as Kar'cists, these factions aim to awaken ancient powers and remake the world.

Lesser Sarkicism

Smaller cults with local influence. Their practices vary widely, from minor rituals to full-blown mutation.

Notable Concepts

  • Karcist – A spiritual leader or priest who guides others on the path of Sarkicism.
  • Fleshcrafting – The ritual alteration of organic matter, especially one's own body.
  • Ikuun – A metaphysical state of being; those who achieve Ikuun are considered "awakened".

History

The origins of the Sarkic Cults trace back to forgotten civilizations and ancient gods. Over time, their teachings have resurfaced in various forms, often hidden or persecuted by mainstream society.

Influence

Though fictional, the Ikuuna Canonnspiration from real-world mysticism, ancient rites, and body horror. It’s often used as a narrative base in games, stories, and roleplay settings involving transformation, cults, and metaphysical horror.

See Also