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{{SHORTDESC:The wiki’s primary Sarkic Cults setting}} |
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{{Document status|Unassessed}} |
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= Ikuuna Universe (Sarkic Cults) = |
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| ⚫ | The '''Ikuuna |
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It takes inspiration from various other Sarkic focused canons and writings such as No Return, Bone Proposal, Stillborn City and In Memoria, Adytum. |
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== Overview == |
== Overview == |
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Fractured after the collapse of the Bronze Age and the fall of the Kalmaktama Empire, the Nälkä retreated into hiding throughout the world, settling into reclusive villages or the shadows of larger civilizations. |
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The Sarkic Cults within the Ikuuna Universe reject modern technology and mainstream religion in favor of pre-modern traditions, often involving the use of fleshcraft, rituals, and pacts with ancient entities. Their philosophy revolves around personal transcendence and liberation from the limitations of the human body. |
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Now, over two thousand years later in the modern era, the last echoes of the Nälkä spur back to action by a secret and growing movement known as the <b>Adytum Initiative</b>. In a small village located in central Siberia, the Initiative calls for the fractured sects of the Nälkä to gather and begin preparations to locate the long lost city of <b>Adytum</b>. |
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* '''Flesh as Sacred''': The human body is seen as a mutable vessel. Through rituals and willpower, adherents reshape themselves to achieve enlightenment. |
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Over two thousand years have passed since the First Occult War, which resulted in Ion being banished to the Nevermeant, and his Deathless Empire crumbling to ashes. |
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* '''Anti-Machine''': Technology is viewed as a trap or crutch that stunts true growth. Sarkics avoid cybernetics and artificial enhancements. |
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* '''Ascension Through Suffering''': Pain and transformation are part of the spiritual path. |
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Current Stories: |
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* [[Ikuuna Canon/Prologues|Sect Prologues]] |
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== Key Factions == |
== Key Factions == |
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=== The Sarkic Cults === |
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Often referred to as the Nälkä among each other. Consisting of various sects scattered throughout the world, the Sarkic Cults are the result of the great diaspora of the Kalmaktama Empire during the Bronze Age Collapse. Many sects are isolated with little contact with each other and the outside world. Others are nestled closely within facets of society, exploiting the modern age for all its worth. |
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Focused on large-scale biological manipulation. Led by powerful figures known as '''Kar'cists''', these factions aim to awaken ancient powers and remake the world. |
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=== The Daevites === |
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Former slave masters of the Sarkic Cults, the Daevites are a matriarchal theocracy that were crushed following Ion's slave revolt and rise to power. They have turned back time many times to avoid their inevitable destruction until finally even time was too rigid to change, leaving them but a fading echo to look back on. |
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Smaller cults with local influence. Their practices vary widely, from minor rituals to full-blown mutation. |
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=== Church of the Broken God === |
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Followers of Mekhane, the Church of the Broken God (CotBG) are religious zealots that share polar opposite beliefs to Sarkicism, their feud dating back to the First Occult War when the Mekhanite Empire formed a coalition with several other nations to fight against the Kalmaktama. |
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=== The Foundation === |
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Often referred to as "Jailors" by the Sarkic Cults, the Foundation view the Sarkic Cults with mixed opinions, some see them as a threat to the veil of secrecy, while others see them as beneficial to aiding the Foundation. |
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== Notable Concepts == |
== Notable Concepts == |
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* '''Karcist''' – A spiritual leader or priest who guides others on the path of Sarkicism. |
* '''[[Ikuuna Canon/Karcist|Karcist]]''' – A spiritual leader or priest who guides others on the path of Sarkicism. |
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* '''Fleshcrafting''' – The ritual alteration of organic matter, especially one's own body. |
* '''Fleshcrafting''' – The ritual alteration of organic matter, especially one's own body. |
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* '''Ikuun''' – A metaphysical state of being; those who achieve Ikuun are considered "awakened". |
* '''Ikuun''' – A metaphysical state of being; those who achieve Ikuun are considered "awakened". |
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[[Category:Lore and history]] |
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{{#related:Ikuuna Canon/Prologues|Ikuuna Canon/Karcist|Kalmaktama Empire}} |
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== History == |
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The origins of the Sarkic Cults trace back to forgotten civilizations and ancient gods. Over time, their teachings have resurfaced in various forms, often hidden or persecuted by mainstream society. |
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== Influence == |
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Though fictional, the Ikuuna Universe draws inspiration from real-world mysticism, ancient rites, and body horror. It’s often used as a narrative base in games, stories, and roleplay settings involving transformation, cults, and metaphysical horror. |
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== See Also == |
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{{Page metadata|page=Ikuuna Canon|title=Ikuuna Canon|description=Discover the primary fictional setting of the Sarkic Cults wiki, following Ion’s return and the Nälkä’s attempts to return to Adytum.}} |
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* [[Sarkicism]] |
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* [[Karcist]] |
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* [[Fleshcraft]] |
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* [[Cosmic Horror]] |
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Latest revision as of 07:17, 28 October 2026
The Ikuuna Canon is the fictional and primary setting centered around the mysterious Group of Interest known as the Sarkic Cults. It focuses on the return of the Nälkä in the modern age and the pursuit of their long established goals.
It takes inspiration from various other Sarkic focused canons and writings such as No Return, Bone Proposal, Stillborn City and In Memoria, Adytum.

Overview
Fractured after the collapse of the Bronze Age and the fall of the Kalmaktama Empire, the Nälkä retreated into hiding throughout the world, settling into reclusive villages or the shadows of larger civilizations.
Now, over two thousand years later in the modern era, the last echoes of the Nälkä spur back to action by a secret and growing movement known as the Adytum Initiative. In a small village located in central Siberia, the Initiative calls for the fractured sects of the Nälkä to gather and begin preparations to locate the long lost city of Adytum.
Plot
Over two thousand years have passed since the First Occult War, which resulted in Ion being banished to the Nevermeant, and his Deathless Empire crumbling to ashes.
Current Stories:
Key Factions
The Sarkic Cults
Often referred to as the Nälkä among each other. Consisting of various sects scattered throughout the world, the Sarkic Cults are the result of the great diaspora of the Kalmaktama Empire during the Bronze Age Collapse. Many sects are isolated with little contact with each other and the outside world. Others are nestled closely within facets of society, exploiting the modern age for all its worth.
The Daevites
Former slave masters of the Sarkic Cults, the Daevites are a matriarchal theocracy that were crushed following Ion's slave revolt and rise to power. They have turned back time many times to avoid their inevitable destruction until finally even time was too rigid to change, leaving them but a fading echo to look back on.
Church of the Broken God
Followers of Mekhane, the Church of the Broken God (CotBG) are religious zealots that share polar opposite beliefs to Sarkicism, their feud dating back to the First Occult War when the Mekhanite Empire formed a coalition with several other nations to fight against the Kalmaktama.
The Foundation
Often referred to as "Jailors" by the Sarkic Cults, the Foundation view the Sarkic Cults with mixed opinions, some see them as a threat to the veil of secrecy, while others see them as beneficial to aiding the Foundation.
Notable Concepts
- Karcist – A spiritual leader or priest who guides others on the path of Sarkicism.
- Fleshcrafting – The ritual alteration of organic matter, especially one's own body.
- Ikuun – A metaphysical state of being; those who achieve Ikuun are considered "awakened".